Animated Series and Shorts
Episodic character voice acting with emotional range, multi-character capability, and recurring episode consistency.
Cast voice actors who can act, not just read. Browse vetted talent by voice type and character style, hear custom auditions of your own lines, and book directly with escrow protection. For prototypes, you can license a consent-based AI voice.
Artists are reviewed before listing. Your payment stays in escrow until you approve the audio.
To cast an animation or game voice actor: write a character brief with sample lines, audition a few voices on your real script, agree whether you need single-project use or a series buyout, and book through escrow. Prices depend on the number of lines or finished minutes, the usage and the artist's level.
Post a character casting call1. Script Audition & Tone Match
Casting curated across 240+ vetted commercial artists
2. Directed Live Recording Session
Source-Connect, Zoom or SessionLink live direction
3. Broadcast Stems & Rights Release
WAV/AIFF master delivery, escrow cleared upon signoff
Show only artists with a real character reel. Filters: voice type, character style, how old the voice sounds, gender, language and accent, multiple characters, live-directed sessions, and human or AI voice.
Include name, personality, how old the voice sounds, voice references, art, sample lines and emotional range.
Use /post-casting to invite custom auditions, or choose vetted character voice actors directly from the directory.
Compare interpretations and acting choices on your actual character script before you book.
Agree on single-project use or series buyout, agreed milestones, and your delivery date.
Live-directed through Source-Connect, Cleanfeed or Zoom, or self-directed by the artist from your detailed notes.
Raw and mastered WAV files, with line files named for your editor or game engine. Funds are released when you approve.
Animation and character voice acting is performance-driven work that demands range, consistency, and the ability to sustain a distinct character across an entire project, sometimes an entire series. Unlike narration, it requires acting skill: shifting pitch, pacing and emotional register so each character feels real and distinct.
AumVoice covers animated series and shorts, video game characters and NPCs, mobile app mascots, and character demo work for indie studios and larger productions.
Episodic character voice acting with emotional range, multi-character capability, and recurring episode consistency.
Lead protagonists, quest givers, enemy barks, and ambient non-player character dialogue recorded file-by-file.
Memorable, distinct vocal identities for interactive mobile apps, software mascots, and conversational onboarding.
Engaging, energetic vocal performances for web series, YouTube shorts, and animated explainer stories.
Playful, animated storytelling voiced by professional adult artists who specialize in child and family entertainment.
Lip-sync and dialogue dubbing across international markets with verified native character performers.
Consent-based synthetic character tracks for gameplay testing, timing animatics, and rapid pre-production iterations.
Character archetypes and emotional ranges available across our vetted roster:
Comedic timing, light-hearted wit, banter, and humorous delivery.
High-octane, punchy, upbeat excitement for fast-paced scenes.
Bright, teen-sounding, or young adult energy with relatable charm.
Broad theatrical dynamic range shifting effortlessly between emotional states.
Intense, cinematic narrative gravity for emotional arcs and story climaxes.
Sinister, calculating, menacing, or over-the-top antagonist personalities.
Monsters, beasts, alien vocalisations, growls, and otherworldly beings.
Gravelly, rugged, hard-boiled warrior or streetwise character tones.
Comforting, gentle, nurturing, and compassionate mentor voices.
Cyborgs, synthetics, artificial intelligence assistants, and mechanised tones.
Immersive storybook or cinematic world-building narration that anchors the lore.
Copy and fill out this brief when posting an audition or contacting an artist directly:
Character name and role: Project type (series, game, app, mascot, YouTube): Personality in three contrasting words: How old the voice should sound, and gender if relevant: Accent or language: Reference voices or clips: Art or storyboard link: Sample lines (3 to 5): Emotional range needed (for example shouting, whispers, laughing, efforts): Number of lines or finished minutes: Usage (single project or series buyout): Live direction needed (yes or no, and which tool): Delivery date and file format:
Pricing for character work depends on project type, scope, and licensing requirements. All pricing aligns with our Voice Over Rates page and payments are secured via escrow.
| Project type | Typical starting price | Notes |
|---|---|---|
| Animated short or episode | $300 - $800 / session or episode | Per finished minute or per episode hourly session rate from the rates page. |
| Video game | $300 - $800 / hr session | Priced per line, per word or per session hour (typically 1-hour minimum session). Includes in-game asset license. |
| Mascot or app character | From $150 - $400 | Flat fee per character asset pack plus usage options based on distribution scope. |
| Series or franchise buyout | Custom buyout rate structure | For long-term, multi-release, or recurring use of a voice across episodes, games, and sequels. |
| AI voice for prototypes | From $50 per pack / tier | For scratch tracks, animatics, and gameplay testing. Sourced only from consented artists. |
Recordings are licensed per project by default, with series or franchise buyout options for long-term or recurring use of a character voice.
Choose the right voice option based on the stage of your production, emotional requirements, and legal distribution rules:
Use human voice actors for performance, emotion, subtext, comedic timing, and final release in animated titles and released games.
Use consent-based AI voices for prototypes, scratch tracks, animatics, localization tests, and fast draft iteration during development.
AI voices on AumVoice come only from artists who opted in and signed the AI license. Performer identities and training data are ethically managed.
Voice performers, unions and game stores have rules on AI voices (for example consent and disclosure), so check your agreements before using AI in a released game.
Deliveries adhere to studio production specifications for animators and sound designers:
Raw 24-bit 48kHz WAV files alongside clean mastered tracks suited for post-production mixing.
One file per line, cleanly named by character, scene and line number (for example Character_Scene_Line001.wav).
A complete spreadsheet line sheet that matches file names to script dialogue, timestamps, and character notes.
Alternate comedic or dramatic readings where agreed, plus effort vocalisation sets (shouts, grunts, laughs, damage barks).
Rates vary by project scope: video games typically range from $300 to $800 per session hour or per word/line count, while animated shorts and episodes start from $300 to $800 per episode or finished minute block. All rates follow our transparent Voice Over Rates page.
Yes. Submitting a character brief through our casting desk allows you to audition multiple voices with your actual script lines before booking. The $25 audition fee is credited in full toward your invoice when you hire.
Ongoing series roles and recurring game updates can be arranged with the same artist to ensure vocal and acoustic consistency across releases.
Single Project Use covers one game, episode, or app release. A Series or Franchise Buyout covers a character voice used across ongoing series episodes, expansions, or sequels at a dedicated buyout rate structure.
Many artists can voice multiple distinct characters within the same project. You can request multi-character auditions directly within your casting brief.
Yes. Many character voice actors support live-directed sessions via Source-Connect, Cleanfeed, or Zoom, allowing your director to adjust performance and energy in real time.
Artists deliver broadcast-ready 24-bit 48kHz WAV files (raw and mastered), with individual line files named according to your line sheet (e.g. Character_Scene_Line001.wav) for seamless integration into game engines or editing timelines.
Narrator mistakes and pronunciation errors are always fixed free of charge. Script changes requested after delivery are charged as pickups or a brief extension at agreed rates.
Yes. You can attach audio links, reference videos, or artwork to your character brief to guide artists toward the desired style, archetype, or vocal texture.
No. Delivery is pristine, isolated voice performance only. Sound design, foley, effects, and final audio mixing remain the responsibility of your sound team unless separately arranged.
Yes, for scratch tracks and tests, under the AI license terms. Verify publisher and platform rules regarding disclosure and consent before final commercial release.
Adult artists commonly voice child characters with authentic tone and range. Any future direct minor performance requires guardian-managed compliance under local labour regulations.
Yes. We provide native-language character actors and dubbing performers across major languages. Explore our Dubbing & Localisation page for multi-language projects.
Speak directly with our casting team. Reach us by email or message us with your brief for dedicated casting guidance. We guarantee a reply within 24 hours.
Submit your character brief and sample lines today and receive tailored auditions from vetted character voice actors within 24 hours.
Every character performer on AumVoice is individually reviewed against core character acting standards:
Create a profile, upload your character reels and get matched with animation and game briefs. Keep control of your rates with a flat 10% commission, zero bidding fees, and secure escrow payouts.